This is a subtle form of shattered type in Adobe Illustrator.
In this example, I first ran the Text through an Envelope and then Expanded it (Object/Expand). Next, I used the Grid Tool and drew a Grid over the Text. Then, with both the Grid and the Text selected, I ran the Divide Pathfinder. This used the Grid to slice the Text up into pieces. And the result was also automatically Grouped. After ungrouping, and zapping away the bits of the Grid which were left over, I just started displacing pieces of the former Text around until I got the look I wanted.
I like the way text with extreme negative letterspacing melds into itself with Video Copilot’s Element 3D plugin for Adobe After Effects.
For this experiment, I chose the “Dark Water” title and animated the letterspacing. I combined it with stock water footage (color graded to taste) and an appropriate aural ambience stock music track.
Something here about it.
This is an experiment using a cube of cube’s and Cinema 4D‘s then new MoDynamics feature. Love this stuff!
I love Video Copilot‘s After Effects plugin Sure Target 2, but unfortunately there are no written instructions or manual. Yes, there is an excellent video tutorial. But if you want to look up a feature, you’ll need to scrub through the video to find it.
I took notes on the tutorial and I thought it might be helpful if I shared them with you. These notes are raw and originally for my own use so it may not be a pretty read but you may find it easier to find what you need.
When setting the Frequency and Amplitude values for the Wiggle Expression in After Effects, do you have trouble remembering which value comes first? (I always used to just take a guess and always got it wrong).
From now on, just remember the phrase: “Time and Space“. (If you’re a Doctor Who fan it will be even easier to remember).
The first value in a Wiggle expression is the frequency (how often) or the time. And the second controls how far the layer will move (…in space).
I was going to make a post about how to add footage with an alpha channel to a 3D plane within Cinema 4D but one of the mograph jedi beat me to it. And since he’s a jedi and i’m still new around here I’ll just point you to Jon Dickenson‘s new tut here. Bookmark this one because if you’ve never done this before and need to it can be very frustrating—I spent hours trying to figure this one out. (Wish I had this tutorial last year.) Don’t limit your thinking to just rotoscoped people shots (as in Jon’s tutorial), I used one of Video Copilot‘s flourishes from the Evolution title using this technique which you can see here.
How the hell do you add sound to your Cinema 4D project? The documentation doesn’t help and any online search for answers keeps bringing up sound effectors and MoGraph or 3D sound rendering. But what do you do if you simply want soundtrack-style audio in your project so you can sync up your animation to it? I went nuts looking for the answer.