Andrew Kramer did us a great service by giving away his Sure Target 2 plugin for free. Unfortunately there are no written instructions or manual. Yes, there’s an excellent video tutorial but if you need to quickly look up a Sure Target 2 feature you’ll need to scrub through the tutorial to find it. I took some notes from the tutorial and I thought it might be helpful if I shared them with you. Keep in mind I wrote them for my own use so it may not be a pretty read but I’m sure you’ll find what you’re looking for.
1. Create a new Null Object and apply Sure Target 2 to it.
• It will automatically be made 3D.
• Automatically adds a Camera and Parents the Null to the Camera.
2. Assign Targets
• Camera Targets must be 3D.
• Assign under Target Layers twirly.
• In Effects Panel, Make sure Sure Target name is selected.
• Next, hold CTRL and click on the Layers in Order.
• Then click Execute Button under Target Layers:Auto-Populate.
• You can CHANGE THE ORDER by following the same procedure.
Fixing Text Alignment
• Sometimes when you apply this the Text flies off to one side, or you may simply just want to reposition it.
• You can fix this by using the Pan Behind Tool on the text.
3. Animate between Targets
• With Sure Target at top.
• Starts at 1.00 which corresponds with Target 1.
• Change it to 2.00 to go to Target 2, etc.
• You can also set these value on the Null Layer in the Timeline.
To hold a Camera, do as usual
• Open up the Null Layer in the Timeline to see the keyframes. Add more keyframes there.
• SureTarget2 works with Rotation, NOT Orientation.
• Camera will Rotate with layer BUT…
• Auto Rotate is not on by default. You must check it in the Effects Panel.
• SureTarget2 automatically applies easing if it’s set to…
• Effects Panel: Ease Targets: Ease.
• Other options for East Targets: None (which lets you do the easing), Ease-Out (moving away from the target) and Ease-In (moving in toward the target).
• Wiggles the camera. Settings for time, space and seed.
• Just adds some bounce into the camera move.
• To make the bounce work well, you want to set Ease Targets to Ease-Out (’cause if there’s ease on the ease-in then that would interfere with the bounce.)
• The Inertia calculates the speed at which it arrives to the next target (so i guess more bounce for faster moves.)
• Inertia Amount: Overall amount of bounce. (Andrew used 6 and 10 in tutorial).
• Inertia Decay: Works backwards: a higher number (10) will make it cut off sooner and a lower number (3) will make it bounce longer.
• Just remember it this way, Decay decays the bounce, so a higher number will make the bounce decay faster and thus end sooner.
• Makes the camera turn like a jet. When it turns, it sortof turns towards the side that it’s turning to.
• You need to Enable it.
• Roll Amount: usually want to keep it low if you have a fast animation (.1, .5). Slower stuff (2).
• Basically controls the Auto-Focus of the Camera.
• Also can control Depth of Field.
• It automatically calculates the distance from the Camera to your Target.
• Use Aperture to control what gets blurred out and when.
• Use Blur Level to control how much.
• Allows you to change how close your camera is to your targets.
• Just change the values for Dolly 1, Dolly 2, Dolly 3, etc.
• You don’t need to keyframe this because each target gets its own Dolly value, but you CAN keyframe it if you need.
• You can set to negative values.
Create Baked Camera
• Bakes the Camera Move and turns them into Keyframes so AE doesn’t have to work so hard.
• Expressions can slow things down.
• Motion Blur can slow things even more because it involves sub-frame sampling so it would have to calculate the expressions at a sub-frame level.
• To Use: Set Work Area to where the keyframes are and hit the Execute button. It will take some time.
• It will create a NEW Camera with keyframes and it will SHUT OFF the original Camera.
• You can always go back to the original camera. Just delete the new camera and turn the old one back on and Bake again if needed.
• Make sure Motion Blur is OFF before you bake. Turn it on after.
• If you turn of the 3D switch of a layer being used, SureTarget will alert you that it needs to be 3D, and then remove it from the Target List.
• Should you get into an Expression error, just hit this button.